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snarkyterm: Development Log

Oct 15th, 2021

One step closer to coloring support!

Please don't mind the colorful grid :D it's just for testing.

The character cell's background now being draw using a quad instead of a fake block character, the drawing is being handled by a separate rendering pipeline, which I called quad_pipeline, reducing the overhead for glyph_brush, hence, performance improved!

8c553c3

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